import * as THREE from "three";

const scene = new THREE.Scene();

// 场景天空盒
const cubeTextureLoader = new THREE.CubeTextureLoader().setPath("./textures/");
const cubeTexture = cubeTextureLoader.load([
    "1.jpg",
    "2.jpg",
    "3.jpg",
    "4.jpg",
    "5.jpg",
    "6.jpg"
]);

scene.background = cubeTexture;
scene.environment = cubeTexture;

export default scene;